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non-phoenix

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Tools & Side Projects

It's been a few weeks since my last Blog update. I've been working with a new commercial-grade world editor tool from Quad Software, called Grome..

One of the biggest hurdles we have with the Torque engine is the lack of commercial-grade tools. Sure, it is possible to create world objects in 3ds, Maya, or even Blender, but in most cases, the exporters are either buggy, don't export everything, or require you to tweak with the exported object afterward.

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