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Funar's picture

It's Monday night, and I'm patchin'

It's Monday night, and I'm singing the patching song; Patching, patching, patching, patching, patching all night long, patching, patching, patching, patching, singin' the patchin' song!

OK, I'm no singer/songwriter. I'll stick to code. ;) Garage Games released their final version of TGEA v1.7.0 on Saturday. There's lots of goodies to be had in the new version. Coming in at a whopping 160mb (compressed), I know what I'll be doing for the next few evenings.

The web site once again has a "private messaging" feature.

Funar's picture

I Love Engine Updates!

Yes, the title is sarcasm. :)

Garage Games (AKA the company we license the core game engine that makes Phoenix possible from) is preparing to release the latest version of TGEA, or what they're calling 1.7.0. This is a very exciting time for us Phoenix devs. Sure, it means porting yet another slew of updates back into our core, debugging, finding what broke that has been working for months, etc. In this case, it's worth the time, no matter how much of a pain it will be to integrate.

Funar's picture

What game engine does Phoenix use?

Phoenix uses the Torque Game Engine Advanced (TGEA) engine. The engine is written in C++ with bindings to a proprietary scripting language called TorqueScript. In addition, we have bindings to Python, which most of the game logic is written in.

With TGEA, we're able to create near-limitless, very realistic, worlds, objects, and player models taking full advantage of current and next generation video cards. TGEA is also backward-compatible to lower-end hardware.

We license TGEA from Garage Games.

Funar's picture

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