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Funar's picture

Tools & Side Projects

It's been a few weeks since my last Blog update. I've been working with a new commercial-grade world editor tool from Quad Software, called Grome..

One of the biggest hurdles we have with the Torque engine is the lack of commercial-grade tools. Sure, it is possible to create world objects in 3ds, Maya, or even Blender, but in most cases, the exporters are either buggy, don't export everything, or require you to tweak with the exported object afterward.

Funar's picture

Winning the Battle

It was a long and difficult battle involving everything from illness unlike I can ever remember experiencing to a bout of pneumonia, but I seem to be back to my usual self again - finally. Unfortunately, April has been a bit if a "write-off" when it comes to development. However, the big move to the the new web site has been hugely successful. While the number of new registrations and posts hasn't exactly skyrocketed (the "Community Leader" position is still open by the way!), we're seeing a considerable amount of hits from Google, Yahoo!, and other search engines now.

Funar's picture

The Plague

I'm sad to admit it, but I've done absolutely nothing on Phoenix since last Wednesday. Long about Thursday afternoon, I started feeling horrible. I had already been down with a cold for a little over a week, but this was something else entirely. Fever, chills, body aches, dizziness, coughing my head off, congestion the likes of I had ever experienced before, and generally feeling like dirt. I went home after work Thursday and immediately went to bed. I didn't climb out of bed until Saturday, and even then it was only for a couple hours.

Prairie's picture

ASP.Net: Why I like it

I took as class in ASP.Net last week, and I liked it so much, I changed my web hosting to a company that allows me to use all of the different .Net Frameworks. As a lazy human being, I admire the ability to "do things" with less work. I can put together a single template and use it on every page, with a specific content block available for child pages.

I can link to a database, and draw in data with drags, drops and code. I can have my data displayed in any which way I want.

Prairie's picture

The Flu, Training and Hopes

So I think I mentioned that my husband was sick last week. Well he decided to be kind and give me his illness. So I have my temperature going up and down and a bad bronchitis like thing attacking me. At the same time, I'm taking this class on ASP.net. I really like it so far, and I think I'm going to use it to apply to some personal projects I work on from time to time.

I am hoping that I'll have some time this week to review all the old content I had put together. I want to make some tweaks to it, and maybe work on some more storyline/quest type deals.

Funar's picture

It's Monday night, and I'm patchin'

It's Monday night, and I'm singing the patching song; Patching, patching, patching, patching, patching all night long, patching, patching, patching, patching, singin' the patchin' song!

OK, I'm no singer/songwriter. I'll stick to code. ;) Garage Games released their final version of TGEA v1.7.0 on Saturday. There's lots of goodies to be had in the new version. Coming in at a whopping 160mb (compressed), I know what I'll be doing for the next few evenings.

The web site once again has a "private messaging" feature.

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